Digital Games Designer Science & Engineering Professionals
SaveWhat Does a Digital Games Designer Do?
Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.
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Where Do I Start?
Systems Development Life-Cycle
The sequence of steps, such as planning, creating, testing and deploying and the models for the development and life-cycle management of a system.
Sign up to trackReady to go deeper? Pick up to 3 skills to focus on from the list below.
These are common skills for this role. Real-world experience matters more than ticking every box — use this as a guide, not a checklist.
Skills You Need to Become a Digital Games Designer
Essential Skills
Essential Skills
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EssentialSystems Development Life-Cycle knowledge
The sequence of steps, such as planning, creating, testing and deploying and the models for the development and life-cycle management of a system.
No book recommendations available yet.
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EssentialTask Algorithmisation knowledge
The techniques to convert unstructured descriptions of a process into step-by-step sequence of actions of a finite number of steps.
No book recommendations available yet.
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EssentialDigital Game Genres knowledge
The classification of video games based on their interaction with the game media, such as simulation games, strategy games, adventure games and arcade games.
No book recommendations available yet.
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EssentialWeb Programming knowledge
The programming paradigm that is based on combining markup (which adds context and structure to text) and other web programming code, such as AJAX, javascript and PHP, in order to …
No book recommendations available yet.
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EssentialDigital Game Creation Systems knowledge
The integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
No book recommendations available yet.
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EssentialAnalyse Business Requirements skill
Study clients' needs and expectations for a product or service in order to identify and resolve inconsistencies and possible disagreements of involved stakeholders.
Course recommendations coming soon.
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EssentialCreate Software Design skill
Transpose a series of requirements into a clear and organised software design.
Course recommendations coming soon.
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EssentialDefine Technical Requirements skill
Specify technical properties of goods, materials, methods, processes, services, systems, software and functionalities by identifying and responding to the particular needs that are to be satisfied according to customer requirements.
Course recommendations coming soon.
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EssentialDesign Graphics skill
Apply a variety of visual techniques in order to design graphic material. Combine graphical elements to communicate concepts and ideas.
Course recommendations coming soon.
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EssentialDesign Process skill
Identify the workflow and resource requirements for a particular process, using a variety of tools such as process simulation software, flowcharting and scale models.
Course recommendations coming soon.
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EssentialManage Online Content skill
Ensure the website content is up to date, organised, attractive and meets the target audience needs, the requirements of the company and international standards by checking the links, setting the …
Course recommendations coming soon.
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EssentialUse Markup Languages skill
Utilise computer languages that are syntactically distinguishable from the text to add annotations to a document, specify layout and process types of documents such as HTML.
Course recommendations coming soon.
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EssentialCompose Digital Game Story skill
Create a digital game story by writing out a detailed plot and storyboard with descriptions and gameplay objectives.
Course recommendations coming soon.
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EssentialCreate Concept Of Digital Game skill
Develop and communicate every aspect of overall game vision. Communicate and collaborate with technical crew, artistic and design teams to implement the game vision.
Course recommendations coming soon.
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EssentialCreate Digital Game Characters skill
Develop a typology of characters for digital games and identify their exact role in the gameplay and the narrative.
Course recommendations coming soon.
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EssentialFormulate Game Rules skill
Compose a series of rules as to how to play a game.
Course recommendations coming soon.
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EssentialSpecify Digital Game Scenes skill
Describe scenes of digital games by communicating and cooperating with artistic crew, designers and artists in order to define the scope of the game's virtual environments.
Course recommendations coming soon.
Optional Skills (5 of 69 displayed)
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OptionalMl (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in ML.
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OptionalJava (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Java.
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OptionalScratch (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Scratch.
Recommended Books
1 book -
OptionalMatlab knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in MATLAB.
Recommended Books
2 books -
OptionalMicrosoft Visual C++ knowledge
The computer program Visual C++ is a suite of software development tools for writing programs, such as compiler, debugger, code editor, code highlights, packaged in a unified user interface. It …
Recommended Books
2 books -
OptionalVbscript knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in VBScript.
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OptionalC++ knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in C++.
No book recommendations available yet.
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Optional3d Lighting knowledge
The arrangement or digital effect which simulates lighting in a 3D environment.
No book recommendations available yet.
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OptionalAjax knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in AJAX.
No book recommendations available yet.
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OptionalAsp.Net knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in ASP.NET.
No book recommendations available yet.
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OptionalC# knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in C#.
No book recommendations available yet.
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OptionalCoffeescript knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in CoffeeScript.
No book recommendations available yet.
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OptionalErlang knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Erlang.
No book recommendations available yet.
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OptionalGroovy knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Groovy.
No book recommendations available yet.
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OptionalHardware Platforms knowledge
The characteristics of the hardware configuration required to process the applications software product.
No book recommendations available yet.
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OptionalIct Security Legislation knowledge
The set of legislative rules that safeguards information technology, ICT networks and computer systems and legal consequences which result from their misuse. Regulated measures include firewalls, intrusion detection, anti-virus software …
No book recommendations available yet.
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OptionalJavascript knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in JavaScript.
No book recommendations available yet.
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OptionalPerl knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Perl.
No book recommendations available yet.
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OptionalPhp knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in PHP.
No book recommendations available yet.
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OptionalPython (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Python.
No book recommendations available yet.
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OptionalRuby (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Ruby.
No book recommendations available yet.
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OptionalSap R3 knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in SAP R3.
No book recommendations available yet.
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OptionalScala knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Scala.
No book recommendations available yet.
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OptionalVisual Studio .Net knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Visual Basic.
No book recommendations available yet.
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OptionalUnreal Engine knowledge
The game engine Unreal Engine which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
Recommended Books
1 book -
OptionalApplication Usability knowledge
The process through which the learnability, efficiency, usefulness and ease of use of a software application can be defined and measured.
No book recommendations available yet.
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OptionalId Tech knowledge
The game engine id Tech which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
No book recommendations available yet.
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OptionalSource (Digital Game Creation Systems) knowledge
The game engine Source which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
Recommended Books
1 book -
OptionalUnity (Digital Game Creation Systems) knowledge
The game engine Unity which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
No book recommendations available yet.
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OptionalAbap knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in ABAP.
No book recommendations available yet.
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OptionalCryengine knowledge
The game engine CryEngine which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
No book recommendations available yet.
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OptionalFrostbite (Digital Game Creation Systems) knowledge
The game engine Frostbite which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
No book recommendations available yet.
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OptionalHaskell knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Haskell.
No book recommendations available yet.
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OptionalObjective-C knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Objective-C.
No book recommendations available yet.
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OptionalOpenedge Advanced Business Language knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in OpenEdge Advanced Business Language.
No book recommendations available yet.
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OptionalR knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in R.
No book recommendations available yet.
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OptionalSmalltalk (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Smalltalk.
No book recommendations available yet.
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OptionalSwift (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Swift.
No book recommendations available yet.
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OptionalTypescript knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in TypeScript.
No book recommendations available yet.
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OptionalAssembly (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Assembly.
No book recommendations available yet.
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Optional3d Texturing knowledge
The process of applying a type of surface to a 3D image.
No book recommendations available yet.
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OptionalApl knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in APL.
No book recommendations available yet.
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OptionalCobol knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in COBOL.
No book recommendations available yet.
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OptionalCommon Lisp knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Common Lisp.
No book recommendations available yet.
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OptionalComputer Programming knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms (e.g. object oriented programming, functional programming) and of programming languages.
No book recommendations available yet.
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OptionalIct Performance Analysis Methods knowledge
The methods used to analyse software, ICT system and network performance which provide guidance to root causes of issues within information systems. The methods can analyse resource bottlenecks, application times, …
No book recommendations available yet.
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OptionalLisp knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Lisp.
No book recommendations available yet.
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OptionalPascal (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Pascal.
No book recommendations available yet.
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OptionalProlog (Computer Programming) knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Prolog.
No book recommendations available yet.
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OptionalSas Language knowledge
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in SAS language.
No book recommendations available yet.
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OptionalPrinciples Of Animation knowledge
The principles of 2D and 3D animation, such as body motion, kinematics, overshoot, anticipation, squash and stretch.
Recommended Books
1 book -
OptionalAgile Development knowledge
The agile development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalDevops knowledge
The DevOps development approach is a methodology to design software systems and applications focused on the collaboration and between software programmers and other ICT professionals and automation.
No book recommendations available yet.
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OptionalIncremental Development knowledge
The incremental development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalIterative Development knowledge
The iterative development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalPrototyping Development knowledge
The prototyping development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalRapid Application Development knowledge
The rapid application development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalSoftware Design Methodologies knowledge
The methodologies such as Scrum, V-model and Waterfall to design software systems and applications.
No book recommendations available yet.
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OptionalSoftware Interaction Design knowledge
The methodologies for designing interaction between users and a software product or service to satisfy the needs and preferences of most of the people who will interface with the product …
No book recommendations available yet.
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OptionalSpiral Development knowledge
The spiral development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalWaterfall Development knowledge
The waterfall development model is a methodology to design software systems and applications.
No book recommendations available yet.
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OptionalApply 3d Imaging Techniques skill
Implement a variety of techniques such as digital sculpting, curve modelling and 3D scanning to create, edit, preserve and use 3D images, such as point clouds, 3D vector graphic and …
Course recommendations coming soon.
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OptionalEstimate Duration Of Work skill
Produce accurate calculations on time necessary to fulfil future technical tasks based on past and present information and observations or plan the estimated duration of individual tasks in a given …
Course recommendations coming soon.
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OptionalManage Localisation skill
Modify content or a product for the transference from one locale to another through the use of content translation or localisation service providers.
Course recommendations coming soon.
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OptionalOperate 3d Computer Graphics Software skill
Use graphical ICT tools, such as Autodesk Maya, Blender which enable digital editing, modelling, rendering and composition of graphics. These tools are based in mathematical representation of three-dimensional objects.
Course recommendations coming soon.
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OptionalPerform Resource Planning skill
Estimate the expected input in terms of time, human and financial resources necessary to achieve the project objectives.
Course recommendations coming soon.
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OptionalAnimate 3d Organic Forms skill
Vitalise digital 3D models of organic items, such as emotions or face movements of characters and place them in a digital 3D environment.
Course recommendations coming soon.
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OptionalCreate 3d Characters skill
Develop 3D models by transforming and digitising previously designed characters using specialised 3D tools.
Course recommendations coming soon.
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OptionalCreate 3d Environments skill
Develop a computer-generated 3D representation of a setting such as simulated environment, where the users interact.
Course recommendations coming soon.